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Saturday, April 27 • 4:00pm - 4:30pm
Investigating the Influence of Environmental Acoustics and Playback Device for Audio Augmented Reality Applications

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Presenting plausible virtual sounds to a user is an important challenge within audio augmented reality (AAR), where virtual sounds must appear as a real part of the audio environment. Despite this, there is limited understanding of how different reproductions of an environment’s acoustics contribute to the plausibility of virtual sounds within that environment, or how that informs the reproduction system a developer should target for their given application. We present two studies comparing different room impulse responses (varying in spatial resolution and spectral bandwidth) and playback devices (headphones and audio glasses) to investigate their influence on the plausibility and user perception of virtual sounds. We do so using both a listening test in a controlled environment, and then an AAR game played in two real-world locations. Our results suggest that, particularly in a real-world AAR application context, users have low sensitivity for differences between reverberation models, but that the reproduction of an environment’s acoustics positively influences both the plausibility of a virtual sound, as well as its externalisation. These benefits are most pronounced when played over headphones, but users were positive about the use of audio glasses for an AAR application, despite their lower perceptual fidelity. Overall, our findings suggest both lower fidelity environmental acoustics and audio glasses are appropriate for future AAR applications, allowing AAR developers to use less computing resources and maintain real-world awareness without compromising user experience.

Acoustic Simulation of Immersive Audio Environments: Session Chair. Sungyoung Kim

Speakers
avatar for Jake Bhattacharyya

Jake Bhattacharyya

PhD Student, University of Glasgow
I am a PhD student within the Multimodal Interaction Group at the University of Glasgow, working as part of the SONICOM project. My research focuses on audio augmented reality, and how we can integrate virtual sounds into everyday surroundings to inform, assist, or entertain. Specifically... Read More →


Saturday April 27, 2024 4:00pm - 4:30pm JST
Studio A